I have a vision for a style of card game I'd like to develop in which players have no restrictions on the cards they can play each turn (there may be restrictions to deck building to compensate for this).
I could play my entire hand on turn 1 if I really wanted to, but that's not necessarily a good strategy.
While games like Gwent, Blue Moon, and Epic come close, in that there aren't any costs to play cards, you still have limits on how many cards you can play each turn.
Have you heard of any card games with no restrictions or limits on card play?
I'd like to see what's out there, and see how they handle this concept.
Thanks for your time!
I like the idea of removing the need to meet a condition to be able to use specific cards in your hand.
Conceptually, the focus of the game would be to use the right card/s at the right time.
You'd have to make tactical decisions of when to commit playing cards vs when to hold back. This is an often sought after trait of card games with restrictions, however my hope is to develop a game in which the restrictions are removed so that the focus more centered on the choice of what to play and when.
I should also note, I don't have an entire game in mind. I'm currently looking at this specific concept, how a game might develop around this concept, and what if any games out there fit this concept.