Hello all~
I am designing a card game, and am trying to decide on conflict resolution.
I do not want the standard MtG "compare numbers, the highest wins", but I am looking for something that isn't exceptionally luck based.
I also do not want "you roll a pool of dice equal to the power number of the creature, with certain numbers equaling hits."
This is very luck based, so I don't like it much either.
I want a way to make harder to acquire creatures stronger than easier to acquire creatures in a consistent fashion.
So, would it be feasible to have each creature use tokens as it's health/power?
For example, Lana's creature has 3 tokens on it, so can withstand and attack up to three. An attack of four would kill it, while an attack of two would reduce it to a one token monster?
Or would the excessive use of tokens get in the way?
(Keeping in mind that the resources for the game are also marked by tokens moving on and off of other cards on the board?)
Are there any other thoughts on conflict resolution for card games?
That could work, though I wonder if it would be as easy to visually see where your creature is as far as strength/health?
The theme is Lights vs. Shadows. The world is slowly being engulfed by shadows and so heroes of the light have come forward.
Each player has a shadow pool and a light pool from which to draw for different actions, and the first to exhaust the other's shadow pool wins. The kick is that the shadow pool can always be replenished from your light pool, so in effect you have to either paralyse the resource transfer or deplete both pools at once.
I'm thinking somewhere on the 1-10 scale for creature power, perhaps 1-8 (with most falling in the 2-5 realm).
I don't think RPS would work well here, as there are (as of yet) only Light creatures and Shadow creatures, so both are weak to each other and strong against each other. I could consider a third type of creature, if I could fit it in the theme.