Today a game idea I'd been playing with for a while came into focus. I jotted down some notes about it, then hit a wall.
The idea behind the game is an interesting civilization/city building game (perhaps card based) that is simple and takes less than 45 minutes to play.
The central mechanic, I had decided, would be an amount of action cards (Build, Trade, Attack, Research, etc.) are revealed and players take turns choosing from those actions. This, however, seemed rather bland to me.
So my question is, how can I keep this setup and keep the game fresh/interesting? Any ideas?
Much Appreciated,
DnDDmDb
(edited to remove stupidity)
Good idea. So that leaves me with two setup ideas:
1. The set cards have a rating, and the order in which they are placed on the table does not matter. The player that chose the lowest rated card last turn chooses first this turn. The resolution of the actions goes from highest to lowest rating (or clockwise, etc.)
2. The set cards have a particular order, and this affects action resolution. Card choice goes to the player with the fewest VPs (as VPs with be generated as the game goes on).
I am leaning towards the second, since duplicate actions may be available in a round.
More input would be appreciated.