I was currently designing a game where players needs to play against the game. While talking to my father about that game, he made me realized that it would be much interesting and there would be actually more thrill if the bad guys were actually played by a real player.
Which kept me thinking that indeed "fury of dracula" has a unique feeling that cannot be found anywhere else. My father played "fury of dracula" and it strongly influenced his suggestion above.
So I was wondering if all these cooperative games out there could have been better designed with a game master. For example: "arkham horror" and "a touch of evil"
There are other games like shadow over camelot and Battle star galactica where there is an unknown player as a "game master"(the traitor). This way, it is like if the game was partially controled by a game master. Still even if there is no game master, the traitor still add an interesting effect.
I was comparing to dungeon crawlers too. The problem with dungeon crawlers and RPG is that the Game Master is no there to win, he just show what is hidden. While in "fury of dracula" the game master wants to win. Also playing dracula gives you a feeling of power and superiority that some players may like.
This is why I decided to change my design and set a player that would control the bad guys.
But that kept me thinking: Would it be possible to adapt a game like "Arkham horror" or "a touch of evil" to have a game master and actually get a better result?
Any comments?
I think "game master" might be the wrong word because we always refer to RPG and dungeon crawler.
My objective was to make a game where the bad guy wants to win, he is not just there to facilitate the play of the game. That mechanic adds a feeling to the game that is non-existant is many cooperative games. Games with traitor does it partially.