Hi all,
I am compiling a list of abilities and their cost to activate for a card game.
The closest analogy would be Pokemon cards, where the designers have a big library of abilities they can assign to the monster cards and do their best to balance them.
For example, my base cost is that 1 energy = 3 damage (or attack, if you prefer).
This scales easily to
2 energy = 6 damage, and then
3 energy = 9 damage, and so on...
The challenge I have now if working out if getting to draw an extra card is worth 2, 3 or 4 energy in the context of the game. And if looking at the next card in your library is worth 1, 2 or 3 energy. And if 1 energy would equal 4 damage if you also inflict 1 damage to yourself… and so on.
Is there a proper name for this endeavor, or is it just called balance?
And is there anything I can do to make sure I am as successful as possible with it, in addition to play-testing the absolute balls off of it?