Hi i am new here and i am currently working on a new card game TCG/CCG, i have recently finished my first card game called Minimon Fusionz and right now i am creating another game with a total different style and gameplay
so before my question ill just explain the premise of my card game
This is still work in progress
My game revolves around sending troops onto the field to attack the opposing teams each troop cards will belong in a faction which hopefully will make the game more diverse and players will able to mix n match their own deck(been done before i know but hopefully mine will be a little different)
So there are different cards that represent different things. So far there are 5 different card types
first card is called faction card (name is not set) it represents the player and the players lifepoints the different faction cards will have different abilities
the next card is the troop cards which act as a defense wall between the enemy and the players faction card, this card is the one i am having trouble with
3rd card type is the resource card or food which is needed to play troop cards. pretty self explanatory
4th is a region card type, if you are familiar with yu-gi-oh this acts like a field spell card but will only boost your troops side of the field. Example would be a region spell card called swamp, all my ogre troops will gain a attack buff or something
the 5th is a spell card which acts as attachment buff for your troops or counters for your opponent. still not sure if ill add it to the game or not
So that is basically what i have so far, so my question and problem is the troop card template, i have no idea what to put on the card or how it should work, i want the basic attack and hp bar but other then that i am stumped. I planned on having another bar which lets call it boneclub attack which adds an effect to the monster when it attacks, still not sure if it will go well with the mechanics of the game or not but i dont know what else to add. I was planning to have the spell cards act as the monsters ability when it is attached to it, but not sure if having the effect text on the spell card and monster card is needed, maybe have the attack name on the monster card only and the effect of the attack on the spell card i dunno.
Also if this game is about faction wars and each troop belongs to a faction, how could i work the region cards around it
Example all ogre, orcs and goblins will belong to the ogre faction and their natural habitat will be a swamp so the swamp card will work with it but the problem i have some ogres and orcs that wont belong to the swamp as i will have ice orcs or fire orcs which will belong to a snow region or volcano region so the swamp wont work with them. You wont be able to play orcs and ogres if your faction is fire element faction or ice element faction but some ogres and orcs will be fire and ice. so how will i work around that?
Or i could join the region and faction card together and just make the region the players lifepoint card
Sorry for the dumb questions and long texts, i just want this game to be as good as it can be unlike my last game, although fun for me i dont think it will appeal to most people. This game hopefully adds more strategic moves
What type i attack type do you recommend?
i want to try and stay away from my old card game as the hp bar was similar to my design
my old cards had attack damage from 1-10
if 1400+ atk seems to much i could lower it like example 1 card is 250hp and does like 320 atk or something like that. attacks kept under 1000 points
My old card game
http://i.imgur.com/ohpTFBL.png