Hi Everyone!
I'm looking for more input on mechanics that can be used to set the intial "state" of a game I am designing. Conditions are below...
There are 3 types of hazards (A,B & C) and these hazards will exist in the 14 rooms on the map.
A single room may have some or none of the hazards.
A single room may have multiple copies of the same hazard
Depending on the degree of difficulty the players select at the start of the game, a room could have up to 3 hazards
The total number of hazards will depend on the degree of difficulty
I am trying to avoid the cumbersome process of rolling dice for each room at the start of the game to generate the type and quantity of hazards present. I would also like to avoid a 100% pre-determined distribution.
Do I stick with a rolling method? Deal from a deck randomly? Roll and look up the "state" on a chart? Pre-determine for the easy level and fully random for hardest levels?
Any thoughts are appreciated!
I am not sure about the total number of hazards; I still need to crunch through the math behind hazards and the amount of game time it takes to deal with them; there is no upper limit to the number of hazards that could be on the map during game play though (see below)
Yes; there is potential in the game to add hazards when players enter (room entry event cards); also, see my older "fire hazard spreading" post; the fire hazard can spread to other room if not kept in check
hazards exist to eat up the amount of time players have to finish the game; you can choose to ignore them in favor of completing the game objective, but if you ignore them for too long, they might make it impossible to win (this is a co-op game by the way...)
I would consider them a secondary source of difficulty. The primary difficulty is the management of game time.
I am actually trying to avoid a situation in which the game's focus becomes hazard management. I envision hazards as something that the players need to keep an eye on, but not deal with them every turn. Maybe similar to the Robber in Settlers of Catan? The Robber matters, but only affects the final outcome if the Robber is on you for a really long time.
Good questions - thanks!