I am designing a game in which the players making deals among themselves is a key part of the game experience, but the problem is that negotiations can really slow the game down, sometimes to the annoyance and frustrations of those not involved in the negotiations at the moment.
I had initially conceived of a sort of time-out, where the players would get a collective pause and have the chance to make deals, but the rest of the game's design don't really allow for that because circumstances shift so quickly that deals often need to be made on the spot. Also limiting players to making deals on their moves won't work; because everyone is competing for the same scarce resource, players often have a strong interest in the outcome of deals that take place as a result of other player's turns.
It's otherwise a very traditional game, with players rolling dice to move around a square board.
If anyone has any suggestions for how to handle this, I would be much obliged.
Thanks!
I am a bit embarrassed to say that I didn't know that Monopoly involved auctions and negotiations but yes, your analysis is spot on.
A timer may be just the answer. Thanks very much for the suggestion.