I'm currently working on a prototype that uses some deckbuilding aspects in its gameplay. However, one of the mechanics is a little clunky and I'm not sure how to modify it to play smoother, and I have not been able to find another thread that covers it here to see what others have done before.
The game uses a deck of cards for each player for a pvp battle system. The deck itself is built according to a set of tiles (starting at 2 tiles and growing to 4 or 6) that make the player's fighter. Each tile has a symbol that matches 2-5 cards; the combined stack of all cards matching the player's tiles is the "fight" deck.
The mechanic works well when adding tiles to the player's set, but having tiles removed requires the players to search through their deck for the cards matching the removed tile. Both adding and removing tiles causes the deck to require reshuffling.
Does this system seem time-intensive? Is searching for 2-5 cards in a 10-40 card deck and reshuffling cumbersome? Does anyone have alternate ways of effectively creating the same effect?
I've considered having the deck remain static and universal, but have the tiles each confer some added ability or option for the player, but that really sacrifices variation of play. I can't fit the same 2-5 cards worth of mechanics onto a single tile.
Koz, I think that fits nicely. Kudos, it's elegant and resolves the issue. Thanks.