I am working on cooperative games right now and one in particular.
When I think about games I tend to think that you want a game to have near unlimited depth and at the same time be extremely simple to learn.
I think complex rules are a hindrance to enjoyment for the most part.
Does it make sense to strive for depth and simplicity? Is simplicity important to game design?
I have a feeling that elegance lies in simple rules that create a great deal of depth.
Do other people hold this to be a truth?