Hey Folks
I have an idea for a dexterity combat, racing game (along the lines of Mario Kart and Twisted Metal), but have a question that I want to bounce off you all.
- What would be your preferred method of car movement? Flick, roll, push, propel (with something like a bulb syringe)
- Would you prefer the "car" to be something abstract, like a ball, disc (like Pitchcar), or square? Or would you prefer it to be like the actual vessel matching the game's theme (like a car, boat, plane, etc)?
Ideally, it'd be great to make the game real-time, as that would best mimic the pressure of a race. However, I'm not sure the best way to do it, since players would physically be crowding around a track (and I'm not yet sure how to manage that via game mechanics/rules).
What do you all think?
Flickin' Cars With Guns looks sweet. It's definitely very different from my game, but that doesn't make it less interesting.
The differences are:
FCWG looks sweet, but in terms of analogies, that's more like the Battle Mode of Mario Kart, and I'm looking more towards the Racing Mode of Mario Kart.
I'm glad to hear that you also prefer the actual vehicle pieces. I agree that it would make the game feel so much more real.