Hey,
Been working on a game for a while now and it has, like all my other projects, hit a wall that I can't seem to pass. You guys have been helpful in the past so I thought I'd share the problem to see if you have seen a solution to this problem in other games or just happen to have a good idea.
The problem is a dice based combat system where each die represents one troop.
Each time a player attacks another one he can choose to attack with 1-3 dice (well the number is not fixed since the mechanic isnt done yet..) and the defender also chooses 1-3 dice.
I'm now looking for some sort of combat mechanic that preferrably have a push your luck element in it.
Almost all the different mechanics I've been trying are unbalanced because if one player chose 1 die(read troop) but the other chose 3, the one with 1 will have next to 0 chance of winning.
If this was the case I'd like the one with only one die to try to push his luck, whilst the one with 3 shouldnt feel the need to try to push the luck that much, since he already has a slight advantage.
Even if there werent a push your luck system, since in a way you could think of allocating 1 die pushing your luck already, at least the player with 1 die should have DECENT chance of winning.
Example of one of the mechanics I tried:
Player A allocated 1 die to the combat, so he currently has 1 "strength"
Player B allocated 3 dice to the combat, so he currently has 3 "strength"
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Player B starts since he allocated more dice into the combat.
Player B rolls all dice and gains extra "strength" for each 5 & 6 rolled.
Player B MAY reroll all the dice and gain additional "strength" in the same way, however if he rerolls them and gets NO new 5s or 6s then he lose all the previously gained bonuses.
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Player A then rolls away and tries to get a 5 or 6 and then continuing until he gets enough strength to beat the other player.
The problem here is that again, Player A, who allocated 1 die will have a really hard time to beat the other player.
Theres also many other systems that I've been thinking about, but they all seem to make it hard for the 1 die player to have a chance.
Also would be great if 6s werent always the best but instead have lower rolls used for something else.
Preferrably the odds would go something like this:
Added the same amount of dice as the opponent? Will be an even fight, and probably decided by SOME luck and other combat modifiers.
Added one die more than the opponent? Should have slight advantage, and but can still be beaten by some good combat modifiers or a lucky roll.
Added two dice more than the opponent? Should win unless the opponent gets lucky (well should happen every once in a while, so like 80% chance of winning or so..?)
Hopefully I'm making some sense, if not please ask and I'll try to explain better!
Thanks for taking the time to read :)
Yep, I was thinking about having it like that, however if you still end up with 1d6 v 3d6 you really dont have much of a chance.
But after writing this and going to bed, I actually thought about an idea that might be interesting to test:
At the start of the game you roll ALL your dice, and sort them by number (strength). You now know what strength all of your troops are.
When choosing troops to send into combat, you have to choose from the pile you have.
Which means, allocate the best? Ok, they wont be available next time since you wont be able to reroll them all the time only when you "buy more troops". Well you could also buy rerolls but that'd be per dice so its expensive.
And each player would also have special abilities that they could use sets of lower strength troops for, say 1+1+1 wouldnt be great strength, but it'd still give you some nice bonus, and get rid of those low strength dice if its a non important battle. And it might make the other player allocate 3 sixes or something, and basically make him waste them, a nice bluffing mechanic maybe?
This also means that the luck aspect gets reduced in a way, since you roll first, then choose what to commit.
Also you'd lose all the troops you allocated, so you don't want to spam 3x 6's all the time.