First real post here.
How do you guys feel about a dice+cards combat system?
The way it works is this:
You draw cards in the draw phase. It is like the bidding part of dune/rex without the bidding. The cards can be offensive, defensive or let you do things during other phases (additional movement).
As for combat I was thinking a modified risk system. same base 3 offensive, 2 defensive dice but you can play cards that you determine before the role to add die or subtract them from your opponent. Also possibly re-rolls and other things.
I didn't want it to be as much of a 1 and out thing as Rex but not as random as Risk. Any ideas would be very welcome.
You are doing dice rolls against other dice. That seems random to me. The part i like is the 3v2 part. That makes you have to work for it. Thanks for the great feedback.
As for how the cards work exactly is:
-You draw cards in the draw phase (these can either effect combat or other aspects of the game). You have a hand size of 4 (that may change).
-You can play the cards whenever the cards say you can (i.e. before combat, after combat, movement phase, etc).
-Combat cards will have either plus die for you, minus die for other player, re-roll lowest,etc).
I am hoping that this will make the combat more strategy based while leaving a smaller amount up to chance.
There will also be village building in this. And they will also effect combat slightly. I was thinking +1 die for defender on the first combat with a village to represent getting through the wall.