Exploring what Mark suggested here: http://www.bgdf.com/node/7024
In that thread, Mark suggested something interesting that could put a great new spin on combat, especially in the RPG/Fantasy area. But my question today is, How many is too many?
I am contemplating a twist on this idea of the dice with Attack and Defense rolls and increasing the number of dice as a hero levels, but if a hero gets to say level 10 or 20 they could be rolling 12 or 15 or more dice, How many is too many when it comes to rolling.
Would it be totally ok if you played a game where all the heros are rolling like 9+ dice each combat round? and in turn the Monsters have big number of dice to roll as well. Is that too crazy? rolling 15 dice? Sounds slightly like it could be fun, but wondering what the general consensus would be on it in a game format where combat is not the central focus but clearly important.
Thanks
Brett
...really solid advice here. I do agree with you Lofwyr and I took a look at Warhammer and similar games and oh boy do you roll dice. I grabbed a pile of my own just playing around with the idea and it was exciting too funny.
Orangebeard, you have a great approach there, I can see value in decreasing additional dice when characters get to higher levels, making them work for it could be looked at as if once a character is a certain toughness it is that much harder to get tougher. Thanks.
I actually tweaked my mechanic and played some liast night with this approach and in my practice rolls it was super exciting, but in real play/execution the rolls seemed too random and somewhat disappointing and took a long time to kill a measly 5hp goblin.
Here is what I did let me know your thoughts, I think I need one more dmg icon. I took a few d6 and put skull and shield icons on the faces, 2 of each and 2 miss icons. the Character rolled 3d6 and the Goblin 2d6. For the most part it was even, but rarely a hit. I am thinking adding another Skull will help the odds, right now its 33/33/33
Does the dice face make a difference? I have the skulls on 2 and 3, Shield on 4 and 5, miss 1 and 6