We've made good progress on Vigilante, the Street Level Superhero Co-op Game but...
I'm asking for your help to improve our combat system.
Current system uses d10s rolled against target Defense numbers. If one of your d10s equals or exceeds the target number you have one success. If two dice, then you have two successes and so on.
Each success deals damage as listed on your attack card, in most cases 1 damage.
The trouble is, this feels very luck-based. I think what we need is a 'bell curve' to lessen the extremes? The game is inspired by Pathfinder ACG which uses more traditional RPG dice pools. I didn't wan't to copy that, but now I'm seeing why they chose it. Is there an even better option I'm not considering? Should I just admit defeat and use the RPG system?
Suggestions? Questions?
X3M: The targets are currently tokens, which makes them hard to assign damage to. Currently they are all 1 hit point enemies. Thank you for the suggestions. Sorry for not providing enough info.
FreedomPortal: The Shadow Hunter suggestion is an interesting mechanic. Thanks for letting me know about that.
Gabe: That's a cool sounding system. I like the amount of control given to the players, but I think it might take out some of the drama of the individual attacks. Thank you for the ideas though. I might try it in a different game.