Howdy ya'll.
First time post on here. Hope you're all well & Hopefully this doesn't confuse you, but i'll try and be as clear as possible.
I've been working on a grid combat game where fighters roll Pink Attack dice in a pool of D6s which relates to their POWER stat. When a character is attacking another, whoever rolls the most fists wins the fight.
At the same time they also roll a Super Dice with 3 stars on a Green D6 (if they are fighting a class they are really good at Defending/Attacking against), and a Weak Dice with 3 skulls on a Red D6 (if they are fighting a class they are really bad at Defending/Attacking against).
On each characters stat card have star and skull symbols which help or hinder you when defending/attacking against characters you're weak/strong against.
Also, these Super/Weak dice only effect the head to head rolls themselves, never applied afterwards (e.g it wouldn't boost the Damage of an attack that has not succeeded yet).
My question is, what are some mechanics that you've seen which effect the dice rolls?
I'm struggling to come up with any more past
"Re-Roll Any Failed Dice Rolls, Dodge the attack (disregard opponents attack), +1 Pink D6 Fist, -1 Pink D6 Fist"
Does anyone have any ideas on how many options there might be for Random dice effects?
Regards
-A
Some great ideas here. Thanks so much!