Hello, the game idea I am working on involves combat and currently how I am resolving combat is as follows. I feel stupid asking this but wanted to get your opinion.
Combat: Player rolls 5d6, for each 1 or 6 rolled they "hit" for each 4 that is rolled its "wild" and therefore a "hit". The number of "hits" lets say 2 were rolled, two 6's is compared to the enemy's "toughness" and for arguments sake lets say this enemy has a toughness of 2. Since the "hits" is equal to or greater the player wins.
Ideally I am going to have custom face dice over 1,2,3 etc.. but I plan on having 2 faces with "hits", 2 faces with "traps" and 1 and 1 other faces.
The Stupid (or not) Question: Am I really doing anything by some players rolling 3 dice vs another player rolling say 6 dice? Players dont fight each other, they fight an enemy which all have different toughness. Since they are all d6 isn't rolling 6d6 the same "odds" as rolling 1d6?
The combat sure PLAYS fun, but is throwing more dice into the mix really "doing" anything?
Thanks.
Thanks for the input, I guess what I was wondering was if 1d6 was the same as 6d6, but don't think it matters, which sounds funny. But Martian dice uses a quantity of d6 and it works.
I like your last post some interesting tidbits in there. My game is essentially a dungeon crawl (like we need anymore of those) and you have a few heroes and I was thinking a Fighter is stronger then a Mage so a Mage would have like 2d6 vs a Fighter with 6d6.
In odds I don't think the fighter has better odds, but it feels like he does and maybe all that matters. For example the Mage can only roll 2 1's or 2 6's, but the Fighter can roll 6 or either.
I do like the last bit on doing something like 2 of a kind or 3 of a kind and trading for a Scroll or something. That could be an interesting twist, make the player think do I want 4 hits or 1 scroll of KILL EVERYTHING and 1 hit.....hmmmmmm