Hi all,
In my game I am using from one (1) to five (5) dice for combat. Each dice is a different color: Green, Blue, Red, White and Black. (Yes I am aware the colors are identical to M:tG. My game is very different).
For combat, the dice order is NOT important.
BUT for Effect cards such as +2 Green or +1 White, etc. IT IS VERY IMPORTANT.
So my question is, should I ENFORCE a dice ORDER?
For example: Green, Blue, Red, White and Black.
If the unit/follower (think Creature in M:tG) has a Power (1 to 5). By enforcing an ORDER, a Power=2 follower would use a *Green and Blue* dice.
A Power=4 follower would use *Green, Blue, Red and White* dice.
So an effect card could have *+1 Green and +2 White* and this could correspond to Dice #1 and Dice #4.
ALTERNATIVELY I could let the player decide which dice he wants to throw (Based on his cards). So taking the example above:
A Power=2 follower COULD use *Green and White* and then use the effect card *+1 Green and +2 White*.
Anyhow I would like some thoughts on this. Which way do you think is better: enforcing a dice order or let the player choose the dice order...
Please feel free to discuss the advantages and disadvantages...
Colors are both for theme (For example: Green followers are Earth creatures such a Elves, Dryads, etc.) and mechanical (Colors are used in a RPS-5 for combat: so Green beat Blue, Blue beats Red, etc.) For the mechanical side, what happens is there are BONUSES or PENALTIES given to the attacking party depending on the color of his opponent. This makes it either easier or harder to battle against an opponent (odds can vary from 75% for an attack to 25% on the penalty side). When defending the odds are ALWAYS 50:50.
It would be possible to limit an effect to a certain Power level (like 3 or higher, or just 3). Not sure why you would want to do this... It is never the less possible...