I just had an idea of dice system like roll through the age that could be used for a master of orion like board game. It could probably be transfered to my master of magic game idea or even a civilization game. The system works as follow:
Players rolls X special D6 dice, they must set aside at least a die and roll again until all dice are rolled. The results indicates what are the resources available to the player. Each face should increase a corresponding track by Y points. The number of points might start at 3 but it will change when new technologies are acquired. Here are the die face:
Food: Maybe like in Roll through the age, a minimum of food is required to maintain your empire and extra food makes your population grow.
Production: Give points to invest in colony buildings or to increase your fleet size and quality.
Science: Accumulate points to buy new technologies
Morale: Increase evenly Food+Production+Science
Credits: Use money to buy some stuff like spies, or increase one of the track above (food, production, science)
Pollution: This die must be kept when rolled. It might lower the production track or all 3 tracks when rolled.
All the results above will affect civilization development independently of the empire size. So a larger empire will not make you roll more dice for example. So all the above is related to each individual colony, the resources are never split through the empire.
Everything which is relative to geographical positioning and empire size will be managed through command points. Each colony gives you 1 command point which can be spent for various action independently of the results rolled above. Here is a few ideas:
Colonise: Setup new colonies
Mobilise: Move into enemy territory to attack.
Explore: Explore new areas.
So the larger your empire, the more points you get but the more points you need to manage it.
Do you like the idea?
I tried using a deterministic system for my master of magic board game, but I always get the situation where the player always use a dominant strategy (he always increase the same development field (Civil, military, empire)). With the dice, the player is forced to deal with what he has and cannot always use the same strategic path.
Typo: Each player roll X special dice. It's just to say they are not regular dice.
The dice are rolled every turn for each players. What will determine the "Path" of a player should be influenced by:
- Racial special abilities
- Technologies chosen (cannot develop them all like in the video game)
- Planets conquered and controlled
- Personal Preference (aim for a certain victory condition)
All rolls are useful for everybody except pollution (unless you have the "tolerant" ability). Of course, you could have a race, like the Alkari, which get a lot of bonus in science, this means that science rolls will worth more than other rolls, but you still need production and food to survive. It's just that you will research more rapidly.