Howdy folks. I'm currently working on a game that focuses on traveling across a fantasy realm. The players travel through the realm and gain different resources and experience. The person with the most experience at the end of the game wins. The one issue I am having is figuring out what the different resources and rewards that the players earn.
I'm trying to figure out what types of cards players will draw that fit the element of exploration and traveling. I currently have Scenery cards (whoever has the most of these at the end of the game gets extra points, they are worth points individually as well) and Visitor cards (these cards just give you random benefits). Any input or suggestions are welcome.
Thank you all!
Players earn points by eating at inns, meeting people, painting landscapes, donating to temples, buying souvenirs, and even more if you look at the expansions. They can earn money by working at farms.
Depending on the type of fantasy realm, you could include quest cards, weapons, treasure caches, etc. I don't know enough about your mechanics to really give good suggestions. But it sounds interesting :)
I really appreciate your input! Tokaido is what inspired me to make this game, being one of my favorite games. I really enjoy the cards you draw from that game, but I want to try to devise my own types of cards.
The current mechanic that I have now is that each player plays cards from their hands in a sequence. Then their character goes through them one at a time, doing all the actions on the cards in the sequence you put them in. There are cards that make opponents' cards cost more to use or make them lose food or gold, making them unable to activate their cards. So I currently have things like gold and food to pay for certain cards and effects.
That's the basic rundown of it. Once again thank you so much!