Hi All!
I'm currently designing a game with a mining theme, and one of the main mechanics is the ability to Dig and Sift through card decks within different Regions of the board. This allows players to dig for only the minerals they are looking for.
I've been looking around at tons of other mining, harvesting, etc. games and can't find a single one that uses this same mechanic, but it MUST have been done before!
Anyone have any info? Thanks!
-RyanRay
Here's an example of the situation being played out:
Sara is searching for Zinc and Copper, which are represented by cards hidden in various decks in each of the board's 10 regions, along with several other minerals. Any other mineral will actually COST her money at the end of the game, rather than gain money (think of it that her mine team is only prepared to refine those two minerals, as per their clients' requests).
At the END of Sara's turn, she may Dig with a dice check (take the top card of a deck) in all region's she currently occupies, but DURING her turn, she can use actions to Survey the region (look at all the cards in the deck, but leave them in their current order) or Sift (move the top card of the deck to the bottom of the deck) to avoid getting cards she doesn't want.
There are various Turn cards that are drawn after each player's turn. These cause things like crew illnesses, landslides, cave-ins, ground swells, defective TNT, etc., things that generally result in moving teams on the board or moving cards. Sometimes cards are shifted within their own region, sometimes they are switched with or moved to other regions completely.
The mechanic has worked well so far since you only start with 1 Survey Team to know what's in each deck, so it's difficult to know precisely what card is in each region, and in what order.
Thanks for the feedback, friend. Any other thoughts of similar games?