I've never played any Dungeon Crawl games but I have an idea for a game and I'm wondering if DC games address a mechanic I have in mind.
So each player will have their own set of 5 dice and will meet in a common area to complete a task. Let's say they are there to fight for an object and whoever rolls the best Yahtzee hand after three rolls gets the best reward. There are also lesser rewards to 2nd place, etc.
One additional choice will be to leave after one or two rolls to get another reward on the way to the next area. So in addition to competing for a reward in one area, they also have the decision of when to leave for the next area to pick up something on the way (say a bonus power that enhances future rolls or simply victory points).
Any games like this and or does this sound novel and fun?
Thanks for the feedback. I think I do want to add one or two combat scenarios along with collecting resources. Since this is more of a filler, I'd like to keep it light as far as rules. Any suggestions to handle combat with 5 dice?
What if you roll three times for the enemy and the highest result is the combat score to beat? Then other players can roll three times and have to beat that? They can also use one reroll power they collected along the way. Or maybe they have collected powers that adds +1 or more to their final roll value? And maybe they have to beat the final enemy to even qualify to win? Hmmmm.