For ie. WW2 planes, ships/land forces, and submarines. I know hexes are preferred by the masses - and in most cases, I can see why. But you can't overlay hexes across a board, even using different colours - the result is a mess! Also, why use unit blocks - which I assume must be exchanged after losses and/or reduced morale are incurred? (Excuse my ignorance if assumption is wrong).
I realise the use of octagons has probably been discussed here in the past, but providing the small squares between the octs are positively used (and not simply 'excused' by introducing a 'dressage' item of play relative to the inclusion of squares), surely its worth some thought, guys?
Shoot me down on this if you like, but give me your reasons too! Thanks.
Does anyone know of any game ever produced in which movement and actions on 3' levels' are represented?
I think I've seen some tactical combat dogfight type games where the plane models are on thingies where they can go up or down in elevation. I'm afraid I don't know what those games are called.
The reason octagons aren't widely used in board design is that hexes make a close packed structure (just like in nature). All the spaces act the same way, you don't have to have any weird rules for dealing with the spaces in between spaces.
That said, if you have some way to address the squares that you like, there's nothing "wrong" with using octagons.
Actually it is not that crazy; just wanted to use that phrase.
I did figure out an octagonal tessellation where there are three resultant shapes: Octagons, Squares, Wings
Octagons either communicate with two Wings, and either one or two Squares. They also always neighbor four octagons.
Squares always neighbor four Octagons and have no wing neighbors. They are arranged in a rectangular grid relative to each other.
Wings always have six Octagons and no Square neighbors. They are also arranged in a rectangular grid relative to each other.
I made a quick figure in paint and am wondering what is the easiest way to post it to this board.
In the Nav bar on the left, under CONTENT there's CREATE A... and in that list you can choose IMAGE. Click that, the rest should (hopefully) be self explanatory.
There is the "Saganami Island Tactical Simulator" (http://www.star-ranger.com/SITS.htm), which pretty much sums up my experience of it -I have no idea how it plays, but the box was heavy...
It uses a 3D representation with 'tilt blocks' to show vectors for the game pieces, and might be worth a look.
/Ewain
I made a second copy and it is somewhere in my stuff.
The Red is Octogons
The Blue is Wings
The Green is Squares
I really could not think of a better description for the wings.
This is not quite three on top of each other, but they roughly represent three levels that could interact with each other.
Ideas being:
If the Red represented the ground Terrain, then Blue could be air zones that effectively can affect any of the ground spaces they interact with(similar to an air operation area).
The game that Seth was trying to think of is Wings of War, which is technically a top-down card game, but also has a miniatures version which indeed uses little plastic sticks under the planes to indicate altitude.
http://www.io.com/~beckerdo/minis/miniother/WingsOfWarMinis/IMG_1375-640...
There was a classic BATTLETECH set - SOLARIS VII - which had multilayered [vertical] board set-ups...
Hi Seth. Thanks for the giggle on the dogfightin 'thingies'. Didn't expect you to make the first reply! I did note your comment re: 'hexes reflect nature, as they fit closer'. Try drawing a stack of 3 partially overlapping octagons and then attempt the same with 3 hexes. Enuf said, I won't drag on about octs any more.