I am designing a ccg and have come across a problem, MTG combat mechanic seems to be the very best in the CCG world. I have been trying to come up with a more strategic and fun method of implementing combat so that it is has lots of depth and feels different from MTG. So far I am still unsuccessful.
The first thing I thought is WOWTCG. Instead of the defending player choosing which creature to block with, the attacker is the one who chooses which creature to attack. Although this combat mechanic makes things flow smoother (as compared to MTG where the game can reach a stalemate and the game becomes a race for top decking that killer card to break the stalemate), people are saying that it is too simple. By the way, there are also claims that the WOWTCG feels similar to MTG, and I don't understand why is it that they feel this way. Another problem with this mechanic is that it has to use damage counters, which can cause logistic problems, making it not-so-portable.
I have also looked at the combat mechanics of Battletech CCG.Battletech CCG was praised to be some of the few CCGs that focus more on tactics than those that are focused on killer combos. This is something that I would like to emulate in my game. However, there seems to be too many things to consider. Your unit can attack almost anything. There are so many different things to keep track of like counters on construction site, damage counters on mech, the units have too many different stats, unit speed, defending sites.... This mechanic is just too overwhelming, and I would prefer a more simple yet elegant mechanic.
I have also looked into games like Magination. The combat in Magination is interesting, however, there are very few surprises and bluffing. Plus, the use of lots of counters makes me want to stay away from it.
So, do you guys think that MTG combat style and its other clones (Duel Masters is similar to mtg) is the best way to implement combat? Are there other CCGs with interesting combat mechanics that are simple yet deep which I have overlooked? Thanks.
Thanks for your long list of suggestions. Really appreciate them.
However, combat mechanic in Duel Masters and Battle Spirits TCG is similar to MTG. It has about the same feel, even though slightly different.
As for your question about what the players of my game is attacking......
My card game is a war between nations(theme not fixed), so units will either attack other units or the nation itself.
By the way, can you recall what was the game created by Edge Ent.? I am interested in checking out this game and the so called link system.