Hi all,
I'm in the early stages of trying to design a game that uses a grid-based board. I'm currently trying to find a way for players to 'draw' a random location on that board, without the other players knowing where it is.
My initial thought was that, for it to be known only to the player in question, it would have to be a card drawn from a shuffled deck. And that the card would have a grid location on it. However, my theme requires that the location should be *highly* random. Drawing from a known deck would lose some of the randomness, as the remaining locations would reduce over the course of play. Or, if each grid square had multiple cards in the deck, even a modestly-sized board would end up needing a huge number of cards, thereby increasing manufacturing costs.
Another thought for added randomness was die rolls, one for each dimension on the grid. While that would satisfy the requirement for true randomness, it would also make the 'draw' visible to other players, which is something I don't want. And rolling behind a screen just leads to opportunities to cheat.
Does anyone know of other ways of satisfying my requirements that wouldn't require a huge number of game components?
Thanks,
Mal.
P.S. if any of my terminology is wrong, it's because:
a. this is the first time I've tried to design anything
b. I rarely play games as it is!
Wow, lots of things to think about! Thanks for answering. :)
To answer a few of your questions... firstly, I still don't know what size the grid will be. In fact, "I don't know yet" could answer most of your questions. I'm still just coming up with mechanic ideas that I think might be interesting to investigate and which will fit the theme nicely.
Not sure if that's the right way to go about things, but I'm very wary of trying to *force* game elements into the theme. I'd rather just go for a perfect match first and then find out whether it works as a game. And I'm favouring simplicity too, so I like your suggestion to just replace the location cards after use. That might be enough. In fact, I might not need every grid location covered by the cards, as I'm also considering a degree of board randomisation in the game setup.
Anyway, I'll take your suggestions back to my drawing board, as it were. Thanks for your input. :)
Mal.