I've been batting around the idea for a deck building game for a few months. So for the first time, I put my ideas down and then fleshed them out. The theme is wizards casting the elements to cause certain things to happen to the other wizards in the game.
The main thrust of the design is using 6 bowls situated in a circle, starting off there are 6 glass pieces in a given bowl, all the same color.
Here's how the theme relates:
Bowls - Mana Wells
Glass pieces - Mana
Color of pieces - Mana type
(For the recond, there are 6 mana types: fire, water, earth, wind, spirit, and arcane.)
All of this mana is shared by all players. In order to do any action, a player must have the necessary mana combination in any of the 6 wells.
Mana is manipulated by a mancala-like mechanic, where a player can pick up from a well any number of mana and then place them out one at a time in a clockwise fashion around the circle.
As mechanic, I know this is sound because I've played it three times already as a puzzle game. The game's intrinsic difficulty is based purely on what combinations you're having the players work toward.
So to my questions:
- Thematically, does this game work with what you've read (rules below if you want to read more)?
- Do I have too many mana types? (Play testing so far says no. The number is fine. Players can keep track of the 6 types.)
- Of most interest to me, does anyone know if any other game has used a shared mana pool mechanic like mine?
Rules - http://bit.ly/1ajT5qB
Cards - http://bit.ly/1bLUS5M
Hi Mikey,
Thanks for the feedback on my typos! Let me quickly address the things you mentioned:
- the section that was referencing III.D should be referencing V.D
- Fiery armor should only redirect damage
- Chilling blast X+1X is a typo :)
- Entangling Roots v. Censor: yep, you're right. Good call!
Could you expand on your idea of color fixers? I already have Imbue Mana and Focus Mana, which modify the mana wells.