This idea has come about as an alternative option to my previous thread about a shrinking player board. The idea on that thread was to reduce the wait-time problem of player elimination by speeding up the game as players are eliminated. After playtesting though, there is still quite a long period of waiting for the first player to be eliminated.
To give some more info, the theme is supervillains competing to be the greatest. It is a light game - probably between 30-60 minutes with a decent amount of dice fighting, bluffing, back-stabbing, and humour. The original idea is just last-man-standing (which fits the theme much better than VPs I think) but it would be good to keep all player's involved until the end.
As an alternative to the shrinking board, I am wondering if there is any mileage in having eliminated players becoming vassals of the player who eliminates them. They would no longer be in the running for winning the game, but otherwise continue with the general aim of destroying other players (except for their Master).
The question is: would such a vassal player actually want to carry on if they couldn't win? Would it be fun? Given the light-hearted nature of the game there would still be fun opportunities to screw over other players etc but it would be a strange position to be in. I guess there are plenty of games where players have to remain even though they have no hope of winning (although that usually isn't a pleasant experience). Any thoughts?