Hello! I often find myself wanting to generate random numbers in a certain range (like deciding the turn order of 10 units by rolling a d10) but find myself at a loss for how to eliminate previously rolled numbers from each subsequent roll. Once number 9 is rolled, I want it not to be rolled again, since that slot is now empty. I'm assuming others have solved this problem, and am wondering what solutions have been devised.
I've thought of using a bag of tokens, but my latest game needs this to be done for the placement of tiles in 4 different zones of about 20 spaces each. It's ludicrous to have 80 tokens just for setup purposes. I could roll a 20 sided die and simply re-roll previously rolled numbers, but obviously this will continue to produce more and more re-rolls as more numbers are eliminated. I could condense down and use a d12 once 8 have been eliminated, but until then there are up to 7 numbers that would generate re-rolls. This simply would not do as a mechanism for a game.
I'd surely like to hear what others have come up with.
Thanks, and enjoy the day!
Brian