I have done some study on the emotional impact of gaming and the importance it plays on design. This is going to be very open ended. Just want to throw some info out and see what I get back.
From what I can tell the point of game design is to create an emotional response with a game mechanic.
One of the more commonly used mechanics I see is randomness. You have a deck of cards, no knows what the next card is. Suspense, for lack of a better word, is brought on by the randomness inherent to a shuffled deck.
The problem I find with this is two fold:
1) As the deck becomes smaller threats are removed. At some point there will be few to zero cards in the deck that the players are "worried" about. At that point the game becomes academic. There becomes an inevitability with decks.
2) Random gameplay relies on chance. Chance is uncontrollable, therefore, the designer of the game can only at best hope that the game plays out in a specific way. It is possible that the game could be extremely easy or near impossible based on the shuffling of the deck.
Dice obviously are not reliable either. Inherently that is what makes a game like chess so timeless. It creates an emotional response based on two people going head to head in a game of skill with predetermined rules.
How much chance should we be looking at in the modern age of gaming? Most games now use either dice or cards in some way or another. Is that randomness now the accepted and preferred method of gameplay? Is a purely skill based game no longer desired?
The reason I am questioning this is because I am building a game right now. I am attempting to rethink everything about board games and understand the how and why behind them.
What generates an enjoyable experience for a user. Are people playing games for suspense, problem solving, social aspects, ect (probably a little of each and it probably differs from person to person). There are probably some fundamental truths about the emotional impact modern games are looking for.
What is that truth?
I hope this makes some sense. I wrote it while at work and doing a few other things simultaneously. If only people would leave me alone when the desire to be unproductive hits.
I appreciate the responses.
The part I left out is I am solely working on Cooperative games.