I've been working on a scenario-based game (a la Claustrophobia, etc.) in which one team attempts to uncover hidden ancient relics, while the other seeks to thwart these attempts or destroy said relics.
There was going to be an Encounter deck and as an action, a player can draw a card and resolve the effect. The Encounter deck would differ based on the type of scenario, and certain cards would be Excavations that are kept face down in front of the player and are furthered with tokens each turn.
Anyway, the idea is that certain Encounter Excavations are critical to the game. Completing the Excavation or Thwarting it is a win condition for either player. I was wondering how these critical Encounters should be placed in the deck. Something like Claustrophobia where it's put into the last few cards of the deck or something? Any ideas? Input is much appreciated.
Sincerely,
DnDDmDb