Hi,
I just started my account here as I am currently trying to create my own board game. I've hit a snag so now I hope that maybe someone will come to the rescue. Here's what I have so far:
The goal is to eliminate the other players through warfare or economics. The game board is divided into several areas/countries that all have different resources of varying amount in them.
The resources are used to build armies/navies/submarines, research stations, refinaries et cetera... Players will be competing for control over the countries in order to secure more resources either through military might or ordinary trade.
As I'd like players to be free to travel across the board however they like, a problem has emerged. Since the middle east area is naturally rich in oil - and oil being the highest valued resource - it is a very good strategic area to control. Thus the player acting first would be off to a very advantageous start as all he/she has to do is directly go there and negotiate a trade deal alternatively invade.
How would I implement a fair and equal opportunity mechanic? I very much strive for streamlined rules that does not tangle up the players in bidding, ruining the flow of the game.
Oh yeah, another question:
Every round starts with the drawing of an event card that can have immediate and long-term effects. Fights will be resolved through dice. Are event cards and dice fights too random? My thought is that the event cards will add some interesting opportunities, or does it ruin the overall feel of strategy?
Hope y'all can give me some pointers, cheers!
Yes, this is the general idea. Oil is to be found in several countries but no country will be as rich in oil as the mid east.
Very good points you bring up, nice ideas indeed. However, my intention is to make a strategy game in more of a broader aspect. Like Risk but with some added features such as economy. I haven't played it, but from what I can read about it, http://boardgamegeek.com/boardgame/27/supremacy seem to be the closest thing I'm aiming for, only more streamlined, faster and more user-friendly. Tall order, I know, but why aim low.
The strange thing is that reading my own post I got a sense on how to solve it, it worked kinda like turning your drawing upside down to better spot your weak points...
Anyway, I figured that although the mid east is very rich in oil, balancing the game right it won't be so rich it'll tip the scales completely. Controlling the mid east will definitely be advantageous but not integral. Hopefully it will be a natural hot spot for PvP conflict.