How's this sound for a quick resolve combat mechanic (strategic army game):
Troops (no bonus)
Tanks (+1 in combat if you have one or more tanks, require 2 hits)
Jets (+2 in combat if you have one or more jets)
• Each side receives a d6
• The side with the largest army gets a d6 (if tied for most generic units than look to most jets, most tanks, most troops)
• Higher total wins
• Lower total loses units equal to higher totals total forces
• If a territory becomes empty as a result of combat control is retained by the defender.
You nailed it on the head for the intent to let combat be simple and fast.
Help me understand "lot of randomness"?
Average units in a fight should be 5.
I just realized i left out the Tied dice roll situation where each side loses units equal the opposing sides # of units.