So I'm still working on my Fantasy Innkeeper game, and I need some help figuring out how to attract heroes into your tavern. Each player has a tavern (probably on a player tableau, which you can add tile-rooms to, much like Agricola). A random assortment of Fighters, Rogues, Wizards and Bards enters the town every night, and you need to attract them to your establishment.
Here's my two ideas so far.
Idea #1: Each hero type desires a different kind of drink. Fighters want mead, Rogues want ale, Wizards want cider, and Bards want wine. If players were competing over a group of fighters, they would all bid X amount of mead, and the player who bid the most would get all the fighters.
How to produce these drinks? Players could buy rooms for their inn that would produce different drinks. I was thinking that there are small, medium, large, and extra large production rooms available for each drink type. Players could not have more than one room that produces the same type of drink, and they could only have 1 small, 1 medium, 1 large, and 1 extra large production room. This would force players to specialize in different kinds of drinks, and then be forced to trade with each other. This might end up being too complicated, though. I'm open to other methods of drink production.
Idea #2: It might be more interesting to have each hero type be attracted in a completely different way. Fighters, for example, are a thirsty lot, so you would attract them by offering them mead, as in idea #1. Wizards are a snobby, elitist type, so you could attract them by reserving rooms and dormitories exclusively for their use. Bards want an audience more than anything, so players could compete for them by bidding a number of heroes already in their inn who will not be able to do any of their normal abilities this turn, since they will just be listening to the Bard's epic songs. I haven't figured out what Rogues would want. Gambling maybe? I'm not sure how to implement that.
Any suggestions, modifications, or entirely new ideas?
That's a good idea. Maybe gambling tables for Rogues and Mead Halls for Fighters? That would make sense, and be very thematic. However, I really do want some kind of competition between the players, such that who will attract the heroes will be up in the air until the last minute. I don't want it to be such that if one player has built a huge library, he just gets the Wizards every time. Maybe each player can hire staff, and then bid on the different heroes by bidding staff to the different rooms? Larger rooms would permit larger bids. A rogue would be more attracted to a gambling den full of adversaries, I'd assume.
And don't worry, quests will definitely enter into it. One of the main goals of the game is to accumulate enough Heroes in your tavern, that you can send them off on local quests. They give your tavern Victory Points if they succeed.