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Fast Draw

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Captain Clegg
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Joined: 01/26/2009

I am designing an "old west" themed game where fast draws take place as part of the board game. When two characters face off, each will have a gunslinger attribute. For my initial design, I was thinking that each person would roll a D6, the one with the highest number, plus attribute would win the shootout. In addition to the shootout roll, the loser would roll another D6 with skulls (dead) or wings(injured but will live). Probably make it higher percentage that the character dies. Any thoughts on this? Does anyone have any other ideas for doing a fast draw, or point me somewhere that has a mechanic for doing so? Since it is only part of the overall game, I don't want to make it overly complicated. The gunslinger attribute will be used elsewhere in the game.

Thanks in advance for your comments.

Gabe
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Joined: 09/11/2014
Take a look at this game. It

Take a look at this game. It has a really interesting way of handling shootouts.

http://boardgamegeek.com/boardgame/149097/spurs-tale-old-west

Captain Clegg
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Joined: 01/26/2009
Just Did

Yep something original there. Thanks for the tip.

JewellGames
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Joined: 06/03/2012
The first thing I thought of

The first thing I thought of when I heard fast draw and applying it to a western shootout was literally drawing cards as fast as possible. Example:

I am playing as Wild Pete, he starts with 7 cards...5 are delay and 2 are shoot (2 dmg).

You are playing as Billy Fastdraw, he starts with 5 cards...3 are delay and 2 are shoot (1 dmg).

Both players shuffle their face down cards and on the count of 3 both players repeatedly draw the top card and slap it down until a shoot appears. The first player to slap a shoot card down gets the hit.

This probably changes your game since my idea relies on manipulating those decks: peaking after a shuffle, adding new special action cards, or taking others away from a deck, etc.

Captain Clegg
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Joined: 01/26/2009
Great Mechanic

This is a different method than what the "Spurs" game uses, but I like it too. I'll bounce it around. Thanks for the post.

Gabe
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Joined: 09/11/2014
JewellGames wrote:The first

JewellGames wrote:
The first thing I thought of when I heard fast draw and applying it to a western shootout was literally drawing cards as fast as possible. Example:

I am playing as Wild Pete, he starts with 7 cards...5 are delay and 2 are shoot (2 dmg).

You are playing as Billy Fastdraw, he starts with 5 cards...3 are delay and 2 are shoot (1 dmg).

Both players shuffle their face down cards and on the count of 3 both players repeatedly draw the top card and slap it down until a shoot appears. The first player to slap a shoot card down gets the hit.

This probably changes your game since my idea relies on manipulating those decks: peaking after a shuffle, adding new special action cards, or taking others away from a deck, etc.

I really like the sound of that. That's such a good core mechanic that could have a lot of options for cards and abilities. And at the same time, it still gives a player with a "lesser" deck or cards the potential to win.

It provides the randomness of a die roll but offers more control.

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