Hi all!
I'm making a game about playing space pirates boarding a derelict dreadnought and finding it crawling with enemies. The players move from room to room fighting enemies with guns and melee weapons, collecting loot and gaining new abilities (deckbuilding). I've got a pretty good system worked out so far, but I'm looking to shake things up a bit.
When the players enter a room, they'll draw an event card. I'm trying to think of interesting environmental hazards. For example, there could be a turret for players to hack, a plasma leak that deals damage, a force field blocking access, or conveniently placed explosive barrels.
Any more ideas would be much appreciated. I can elaborate on anything if needed.
Thanks,
TobleSpas
Honestly I'm just pretty much ignoring it. I'm thinking advanced technology like Halo or Star Wars where they don't really care about things like that.
I like the idea of the room leaking oxygen though. I could probably figure something out with that. The game though is pretty much entirely combat. You move from room to room cutting down waves of enemies, so there isn't really a place for one person to have a space suit on. Knock out gas is a fun idea too. Thanks!