Are there any existing mechanics/ones you have come up with yourself that deal with a fluxuating market?
i.e. buying and selling stock with profits/losses dependant upon cost per unit.
The only game I have played is "stockmarket" in which there is the slider in the middle of the board that moves up and down depending on the space landed on the board.
However, my board doesn't really allow for "spaces" that affect the market, and I was wondering how else it could be done.
and thoughts and ideas would be greatly appreciated. Thanks a lot
-Matt
I think I've worked out a pretty simple grid type thing to keep track of the price of each thing at any given time. What I'm now having trouble with is a way to have the track move up and down...
The board is a hex system and allows players to choose in which direction they want to move, and does not really allow for instructions on the spaces themselves to determine market value (i.e. if players can choose which spaces to land on [to a degree, depending on dice rolls], then they control market prices, which defeats the entire purpose of having one in the first place).
I was wondering if there are any ways to determine whether the track moves up/down and how far that don't rely on landing on spaces on the game board.