Hi all,
Okay, I recently made some moderately huge sized changes to one of my games, and I'm having trouble visualizing how the components will work.
Whenever you gain a card, you also gain an experience. Some cards have elements, and buying one of those helps you level up into that element.
My issue here is simply a component one. There are 6 different elements in the game, and some typeless cards... So how should I go about making the experience work? Having a tracker on a sheet doesn't help figure out what elements you've bought. I'm considering something a lot like Thunderstone, except with 7 different colours of XP. This sounds like it could get out of hand with expansions, though, and it's a lot of different small components to pay attention to.
Anyone have any suggestions?
Thanks!
Hm, it's a bit complex to answer, else I wouldn't mind.
I think my solution is that you can gain experience, or element tokens. So if you were to gain 1 Fire experience, gain 1 XP token and 1 Fire token. Most experience isn't elemental. Hm. Seems odd, though.