Hi New Friends,
My wife and I are having a contest to see who can create a more fun board game this summer. She's pretty far along on her ideas, so I have some catching up to do. Can you please help with my preliminary ideas?
I want to make a mystery game like Clue, where you have to collect evidence in order to solve some crime. Here's the basic gameplay mechanics:
People start the game with 1 detective and $10.
Player A's turn:
Everybody pays an amount from $1 to $5 based on how much they want to find a clue.
Player A rolls one die. Each player who paid at least the dice roll gets to look at a clue. A roll of 6 means that nobody gets to look at a clue.
Player A picks up $2 to end his turn.
Then, he passes the die to player B, and the cycle repeats.
My main problem is that the "optimal strategy" is fairly obvious: pay the maximum possible on every turn. Is there an easy fix to this issue?
As well, there is very little interaction between players. I am imagining that there is more than one crime solved during the game (unlike Clue). And for each crime people solve, they get more money and more detectives. But Player A's wagering and crime solving doesn't really have anything to do with Player B. How can I add more interaction?
Thanks for all of your help! It is very much appreciated!
Brandon
Thanks, those are both great ideas! I definitely need to experiment with starting with more than 1 detective so that people have a "resource distribution" decision to make. I also really like the idea that you can both commit and solve crimes. Although I need to think about how people could commit a crime and then "get away with it".