Howdy ya'll.
I'm trying to come up with an interesting way to have players have a random event happen in their turn, by using dice.
It's a co-op game where the players use their turn to move lemmings on the map to the exit of the maze. On a players turn they can move 2 lemmings 1 space, or 1 lemming 2 spaces.
To add flair to the turns, I was going to have the players roll a bunch of dice and use the matching symbols to determine a special action or event they can do in their turn. e.g if you roll two or more "1's" you get to move twice as many pawns etc etc.
I wanted to get some games designers opinions on how to maybe implement an element of randomness to what actions they can take in their turn?
Thanks :)
I love the ideas. I'll definitely try this one out and see how it goes. A+