So after play testing a game of mine I ran into a little snag that needs to be tweaked, but I'm having trouble resolving it. Here's the basic idea of what I'm trying to do:
All players start the game with 5 coins each. When it is your turn, you need to use some of your coins (usually just 1 or 2), in order to buy an item that will help you play a card from your hand. This mechanic I definitely want to keep in, and will do anything to make it work.
My problem is finding out how players can get more coins. Originally I had it where on your turn, you could choose to either take 1-3 coins, or draw 1-3 cards (or some combination, i.e. take 2 coins and 1 card, or 3 coins and no cards, or no coins and 3 cards). You would do this at the beginning of your turn. You would then buy the item you need. my issue here is that the place your taking the coin from (the center of the game space) is also the same place you return the coin to when you buy the item. So, I forsee a lot of players taking their coin, then simply putting it back when they buy the item. Kinda redundant, right?
Any thoughts on this?
These are all great ideas, thanks guys! Some of them I hadn't even thought about, so it's good to hear them. I'm going to mull them over and see what sticks.