I've been looking around (at board games and video games) at mechanics that simulate getting lost for the player.
The typical approach (e.g. in Wilderness) involves
a) interrupting the player's turn (slowing them down),
b) forcing a random move away from the player's destination.
However, typically a game has a static map with your position on it being pretty evident – the only uncertainty is about the future: what comes next? What will the next room / tile bring?
Subsequently, getting the "not knowing where you are" feeling through game mechanics is something that I have not seen around. Has anyone seen any good examples of getting lost in games? Any ideas?