I'm on a team designing and writing a table-top RPG and I'd love some input. Characters in the game can suffer four levels of injury(Minor, Serious, Critical, Lethal). Each level of injury causes a reduction in physical stamina and the character gets a negative modifier based on the most sever injury suffered. As a character heals they move down the line, so lethal injury heals into a critical injury and so on.
So when the character gets injured the player goes through these steps:
Reduce stamina by a number associated with the injury level
Mark the injury only if it is worse than existing injury
Keep in mind the penalty caused by the most severe injury (the penalties don't stack)
I'm trying to figure out a good way to represent this on the character sheet. All feedback appreciated.