originally in my card game health and strength were tracked on 2 cards. it was a simple grid and a marker system. i liked it but i have since halved the size of the other cards (to make it more pocket sized) and now i have no room to track health/strength. has anyone got any ideas for keeping track. ideally the solution should be as simple as possible and not require lots of (easily losable) pieces. cheers
health tracking help.
At "The Game Crafter" (TGC) they have these clips you can use to slide along the sides, top/bottom of your cards. Here have a look:
https://www.thegamecrafter.com/parts/slider-clip-white
This means that you need to design your cards to accommodate the clips but it seems like you wanted a solution that would work with "cards"...
And so this DOES work with cards, given some "formatting" issues to ensure that the markings are accessible to the clip.
Cheers!
Tiny Epic Quest uses small chipboard markers for tracking things like Health and Power. You place them on the card to indicate your level and that is marked across the top of the card (Tiny Epic games are, as the name suggests, very small, yet it works well enough).
As Quest suggested, you can use clips like those found at the game crafter. Betrayal at House on the Hill does this as do some other games that I can't think of at the moment.
Tokens are another option (Have a stack of tokens to add/remove based on what you have available). Alternatively, cubes.
Pegs in holes punched in the board is another option.
Stackable cones like used in Talisman is an option as well.
What size are the cards in your game? Is it not possible to reduce the health and strength tracking cards and markers to suit? Is it possible to provide each player with a tracking card (I'm assuming you had all players on one card at this point)?
I think @Hamish's Pocket Sports (some edition) may use the clips. I know when they had just arrived at "The Game Crafter" and I showed them to him... He was mildly upset because he had just ordered the production of 1,000+ sets of a Pocket Sport game and was using "Ice Cubes" (Acrylic 8mm).
He would have preferred using the clips because his card design suited the right kind of "format" for the use of them...
If it's a matter of not having enough space to accommodate all player health on the card face, might you be able to allow the player to flip the card after a certain amount of damage and have the rest of their health tracked on that side?
Can you rotate the card 180 degrees, so that the same space is used twice, just with different numbers noted on the spaces based on their orientation?
Like in "Hero Realms" ... Each player has two (2) two-sided cards. The first card has 4 numbers on each side (0, 10, 20, and 30) and the card placed beneath has 10 numbers (0 to 9). So if your 1st card is rotated to the 20, and you slide that card to the 6, it means you have 26 health!
It's pretty cool and very unique/novel.
And on the other side of that first card (the one you rotate), it has 4 more numbers too (40, 50, 60 and 70).
Lastly the card you slide, on its other side it has 80+ and 10 number (0 to 9)...
Like I said it's a very original way of keeping track of the score.
What is the amount of health and strength that you are troubled with?