What's more important: the structure of the game or the balance of the game? I'm working on a game where there are 30 cards and each have to be very balanced but I'm not sure if the design or layout of the game is correct. Help?
Help
I would suggest it has to be both. I you put too much emphasis on one over the other, then your game will fail. Who wants an unstructured game or one that's completely unbalanced. You haven't given enough information here for us to really help you...
Based on your description, there is no difference between balance and structure in your game.
As you've pointed out, this makes it difficult to revise and expand.
In light of that, instead of "balance vs structure," I'd be asking, "Which is more important, breadth or depth of experience?" There is no correct answer to that. Right now, you are trading depth for breadth. If you're satisfied with that, you just have to keep on with your design and do the difficult balancing work. If you intend to expand the game -- either adding to the core cards or offering later expansions -- you may need to decouple the cards somewhat to make the balancing task more manageable.
Tricky problem -- good luck with it.
balance is also a terribly subjective thing is an archer stronger then a spearmen, and if so is it a balance issue, or is it a stratey issue ;)
Each of these cards has a specific ability, cards that it can kill, cards that kill it, and restrictions on what it can and cannot do on the board. The problem I have here is that every little change I do, whether it be adding a card that can be killed or specifying that it can't move diagonal. These drastically change not only the card itself but essential every card it comes into contact with. So the structure of the game has to be perfect in order for the balance of the game to work, but the balance of the game needs to be in shape in Oder for the structure to be constructed.