Hi there, long time reader, first time poster.
Im having trouble narrowing a combat system for my game.
1vs1 on a grid, and on each turn, the player can move, attack (on range 1, 2 or 3) with or without special attack abilities.
Every available action (move, attack range 1, 2 or 3 and special abilities) come from a card from a deck. The player can choose up to 3 cards to play in a turn (for example, move right, shoot range 2 and use explosive bullet).
Now the thing is... how do I let players get the cards?
option 1
Each player has her own deck (so the other player can count and prepare) and each turn draws up to 5 cards in their hands.
option 2
Each player throw a 1d4 and add that many cards from the single deck, at the end player has to discard to a max of 5 cards in her hand.
I want to have a little luck, but prefer the game to be more strategic than lucky based.
Pros and cons? Any new ideas would be appreciated. Even if the idea is super out there. The only thing settled is that the player has to be able to move, attack or use a special, in any combination on her turn.
Thanks in advance, I dont know if I explained myself... I guess writing rules is going to be a tough task.
First of all, thanks for all the feedback.
So the game is a 1vs1 combat game with medieval theme, where each player has a trebuchet or catapult. Some of the specials "damage" or block the terrain, so the other layer has to work her way around obstacle. You try to block or corner the opponent using such powers.
Each turn, the players prepare by selecting move cards, shooting cards and special cards in any combination, and then each move at the same time, and then shoot at the same time.
every player has his own deck but they're identical, so you can count to see what does the other player still in stock, although its difficult.
You cant defend, but you can try to move out of the way.
If you need more info let me know. Thanks a lot again!