I have an idea from a dungeon crawler-esque game that requires a mechanic that I'm struggling to create. Players will move to numerous "rooms" in search of a "boss" to battle. The room that the boss is hidden in is chosen ahead of time and kept secret. I need a mechanic that will let a player enter a room and then find out if the boss is in that room while keeping the actual boss room secret in the event that the boss is in a different room.
Imagine playing clue and being able to check if your accusation was wrong or not without having to look inside the envelope.
Also, Hi! I'm new here!
Thanks guys! The game is still in its infancy and I was avoiding fleshing it out until I could nail down the exploration mechanic. These ideas are just the 'shake up' I was hoping for. The tokens ideas seem ideal for ensuring the boss isn't found too early, but Chegra's 1 card per room mechanic fits nicely with some other dynamics I'd like to explore.
The concept I have in mind is starting to take shape, so hopefully I'll have a detailed description to run past y'all pretty soon!