I am designing a board game and am trying to develop a real time combat system that enables strategic/tactical and meaningful choices. Everything I have come up with does not work in a real time environment. There are too many attack types and unit types to resolve combat at a glance (15 seconds or less). If I start stripping it away, the strategy peels aways with it.
My goal is to allow the player to assemble squads with units of varying strengths and specialties. Strategy will need to be changed on the fly depending on what the opponent is using. Combat is non randomized in most cases, and needs to be resolved in 15 seconds or less.
Has anyone attempted this with any degree of success? Right now I have pages and pages of notes detailing unit types, tiers, attack and damage and aarmor types, damage formulas, etc... but again, it all seems like too much for a real time system.
PS- this has been cross-posted on the BGG design forum
Both are equally important. I am more concerned with making a strategic, real time game than with making a "perfect" emulation of RTS video games. We have computers for that. I would rather use clever board and card game mechanics.
Right now I am toying with unit cards with 1-3 traits on them that can be assembled into squads of 1-3 and compared at a glance.