Hi, i'm new to this forum and to board games but I decided to make my own board game and I need help with something.
My game so far is roll a 6 sided die to move anywhere around the board you want. When you land on a space you have the chance of fighting different types of monsters based on the location. Let's just say you land on a space and end up fighting a golem, let's say you are level 3 and the golem is level 10. You roll a 6 sided die and add your level to try to beat the monsters level. You would only roll a 9 so you wouldn't beat him, but you can get equipment, so lets say you had a sword level 3, so you would then be able to roll a maximum of 12 and kill the monster.
A lot of the details I already have fleshed out and lots of different equipment and effects they have. I want my combat system to be very basic and not have to keep track of anything or at least not have to keep track of much and since combat will happen a lot I don't want the player to have to put much thought into the combat. The fun and variation of the game comes from picking your fights and by pure chance getting very helpful items that can help you fight strong monsters and beat dungeons.
What I need help with is simple, I have a way for the player to kill a monster which I already explained. I would like help with how you could die from a monster and also what would be a very easy way to keep track of experience. Maybe when you don't kill the monster then you die? then you are sent back to the last town you visited and maybe miss a turn or lose an item. I haven't played many board games and I'm very new to it, is this a good system and/or has it already been done? Any help would ultimately be appreciated.
Oh cool thank you I will definitely take your advice! I just don't know if I want the player to have to keep track of too much. I was thinking that if you pick a risky fight you die if you fail to kill the monster you attacked and when you die you just miss a turn so you give the other player/s an advantage to get ahead, and then if you die to a boss maybe you have to wait a turn and on top of that you spawn at the last town you visited. Thank you for your reply though I will check those games out asap!