Howdy ya'll
I love your suggestions with stuff and wanted help with a little randomiser mechanic.
BACKGROUND: Its all co-op with all players fighting against the game.
CORE GAMEPLAY: At the moment I got a game where all players control a pool of warriors on the board. There at 12 pawns with 1 - 12 on them. So naturally, when its the minotaurs turn - the game rolls a D12 and appears on the tile of the one that corresponds to the pawns number.
NOISE: However, there is a push your luck mechanic with rolling dice to active that number of pawns in a turn. The consequence is that to re-roll you make NOISE!
Now this is where I get stuck. I'm wondering how to make it so the Minotaur is MORE likely to attack the ones that make NOISE.
How it can be broken: Players can just make noise on multiple pawns, so I need to find a way that the Mino prioritises one over the other? Do I add another dice? Do I make it the first one that makes noise?
What are your thought and questions?
Thanks, everyone! Much appreciated!
Thanks for the suggestions.
At the moment the players take their turns without knowing who the Mino is going to strike. Once every player has had their turn the AI rolls a D12 and the Mino appears on the hex that corresponds to that pawns number.
I guess I'm just trying to find a way to up the odds for a player that makes noise and how to punish them/make it more likely the Mino will attack the pawn (or one of the many pawns) that make noise.
E.G
Player A moves Pawn 4 and 8 on his turn.
Player B moves Pawn 10 and 12 on his turn, but pushes his luck with Pawn 10 and Pawn 10 now has made noise.
The AI rolls a D12 to see who it has decided to stalk but rolls an 8.
Why would the Mino go for 8 when 10 has made noise?