I need help creating the right combat resolution mechanic for my game (a micro military / political game of nations vs nations).
Currently my best idea is (to have as few dice as possible and room for unit differentiation):
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To assemble your dice for an attack or defense:
Each player rolls 1 basic die automatically
Whoever has the most:
• Advanced Troops: Add 1 Elite die
• Advanced Tanks: Add 1 Elite die
• Advanced Jets: Add 1 Elite die
The person rolling the hits can pick which of the opponent’s units are removed after both sides have rolled, before the next round of combat
For every ‘Hit’ rolled remove an enemy unit (controller’s choice).
If no units remain, the nation card returns to the table uncontrolled otherwise the victor takes control.
Dice:
(2) Basic Dice: - - - + + +
(3) Elite Dice: - - + + + *
- is a blank
+ is a hit
* is 2 hits
Let me know your thoughts or alternative suggestions. Thanks!
If I roll 3 hits against you, I get to pick which units you lose and vice versa.